![]() This new system opens up a whole new world of possibilities from simple moving bricks to custom powerups, buttons, hidden levels and more. Update 2.2 features a brand new scripting system that makes it possible to animate the movement of bricks while you're playing and to have the game react dynamically to events like brick hits or paddle movement. It's been really great to see that, even after 20 years, there's still so much excitement out there for the series! Bugs and feedback can be posted here or sent to us directly at are a handful of minor changes still in the works, but we're going to shift most of our focus now over to finishing up the revised classic pack which will include updates of the original DX-Ball 1 style boards plus a brand new boardset showcasing some of the new 2.2 features.Īfter the classic pack, we're going to dig into some more engine updates before the release of the Board Pack 3 and the Memorial Pack. Read on below for a summary of all of the big changes and please let us know if you run into any problems. Special thanks to everyone in the community who provided feedback and testing during the beta phase - we wouldn't be able to keep doing this without you and we really appreciate the help. The second major update for DX-Ball 2 is officially out now for everyone! We've been working on this update for a couple of months now and we're really excited about all of the new features and what they will let us do with the game as we move forward with new content.
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